The pathfinding algorithm of a graph can also be realized by depth-first traversing the dfs to find the path of the graph graph from the starting s point to other points. In the implementation class of the previous section, add global variables from array to record the path, from [i] Represents the last node of I on the path to be looked up.
First, construct a function to initialize the initial condition of the pathfinding algorithm, from = new int [G.V()] And from = new int [G.V()] And set the default value in the loop, the visited array is all false,from, the array is all-1, and then the starting node is recursively processed by dfs.
...
// 构造函数, 寻路算法, 寻找图graph从s点到其他点的路径
public Path(Graph graph, int s){
// 算法初始化
G = graph;
assert s >= 0 && s < G.V();
visited = new boolean[G.V()];
from = new int[G.V()];
for( int i = 0 ; i < G.V() ; i ++ ){
visited[i] = false;
from[i] = -1;
}
this.s = s;
// 寻路算法
dfs(s);
}
...
Then to determine whether there is a path from point s to point w, just query the corresponding array values of visited.
...
boolean hasPath(int w){
assert w >= 0 && w < G.V();
return visited[w];
}
...
To get the specific path from s point to w point, we use the path method to realize it. We can first judge whether it is connected or not. We can call the hasPath method. From the constructor, we can know that all the paths can be found only by tracing up through the from array.
...
Vector path(int w){
assert hasPath(w) ;
Stack s = new Stack();
// 通过from数组逆向查找到从s到w的路径, 存放到栈中
int p = w;
while( p != -1 ){
s.push(p);
p = from[p];
}
// 从栈中依次取出元素, 获得顺序的从s到w的路径
Vector res = new Vector();
while( !s.empty() )
res.add( s.pop() );
return res;
}
...
5.31.1. Java instance code ¶
源码包下载: Download
Src/runoob/graph/Path.java file code: ¶
package runoob.graph;
import runoob.graph.read.Graph;
import java.util.Stack;
import java.util.Vector;
/*\*
\* 寻路
*/
public class Path {
// 图的引用
private Graph G;
// 起始点
private int s;
// 记录dfs的过程中节点是否被访问
private boolean[] visited;
// 记录路径, from[i]表示查找的路径上i的上一个节点
private int[] from;
// 图的深度优先遍历
private void dfs( int v ){
visited[v] = true;
for( int i : G.adj(v) )
if( !visited[i] ){
from[i] = v;
dfs(i);
}
}
// 构造函数, 寻路算法, 寻找图graph从s点到其他点的路径
public Path(Graph graph, int s){
// 算法初始化
G = graph;
assert s >= 0 && s < G.V();
visited = new boolean[G.V()];
from = new int[G.V()];
for( int i = 0 ; i < G.V() ; i ++ ){
visited[i] = false;
from[i] = -1;
}
this.s = s;
// 寻路算法
dfs(s);
}
// 查询从s点到w点是否有路径
boolean hasPath(int w){
assert w >= 0 && w < G.V();
return visited[w];
}
// 查询从s点到w点的路径, 存放在vec中
Vector path(int w){
assert hasPath(w) ;
Stack s = new Stack();
// 通过from数组逆向查找到从s到w的路径, 存放到栈中
int p = w;
while( p != -1 ){
s.push(p);
p = from[p];
}
// 从栈中依次取出元素, 获得顺序的从s到w的路径
Vector res = new Vector();
while( !s.empty() )
res.add( s.pop() );
return res;
}
// 打印出从s点到w点的路径
void showPath(int w){
assert hasPath(w) ;
Vector vec = path(w);
for( int i = 0 ; i < vec.size() ; i ++ ){
System.out.print(vec.elementAt(i));
if( i == vec.size() - 1 )
System.out.println();
else
System.out.print(" -> ");
}
}
}
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1. Geographical Information Systems in the World Wide Web Era
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2. Basic technology of WebGIS
4
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3. Geographic Web Services
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4. aggregation of geographical information
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5. mobile GIS
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6. Geographic information portal
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7. New generation national spatial data infrastructure and GIS
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8. Application of WebGIS in E-Commerce
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9. Application of WebGIS in E-government
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10. Hotspots and frontiers of WebGIS
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1. Angularjs2
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1. SVG tutorial
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1. Memcached
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1. C# tutorial
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1. Sqlite
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2. Go
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2. Docker
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2. Vue3
19
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2. Servlet
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3. React
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3. SOAP tutorial
10
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3. Android
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3. Mongodb
44
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3. Kotlin
18
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4. Lua
31
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4. MySQL tutorial
34
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4. Appml
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5. Perl
45
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5. Postgresql
41
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web
15
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5. Web Services tutorial
6
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6. Ruby
41
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6. Design-pattern
35
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7. Django
18
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7. Rust
22
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6. WSDL tutorial
8
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8. Foundation
39
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9. Ios
43
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8. Css3
26
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9. Swift
43
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11. HTML tutorial-(HTML5 Standard)
54
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12. Http
6
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13. Regex
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14. Regexp
7
Principles, Technologies, and Methods of Geographic Information Systems
102
In recent years, Geographic Information Systems (GIS) have undergone rapid development in both theoretical and practical dimensions. GIS has been widely applied for modeling and decision-making support across various fields such as urban management, regional planning, and environmental remediation, establishing geographic information as a vital component of the information era. The introduction of the “Digital Earth” concept has further accelerated the advancement of GIS, which serves as its technical foundation. Concurrently, scholars have been dedicated to theoretical research in areas like spatial cognition, spatial data uncertainty, and the formalization of spatial relationships. This reflects the dual nature of GIS as both an applied technology and an academic discipline, with the two aspects forming a mutually reinforcing cycle of progress.
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1. Introduction to Geographic Information Systems
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2. From the Real World to the Bit World
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3. Spatial Data Model
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4. Spatial Reference Systems and Map Projections
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5. Data in GIS
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6. Spatial data acquisition
2
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7. Spatial Data Management
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8. Spatial analysis
8
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9. Digital Terrain Model (DTM) and Terrain Analysis
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10. Spatial modeling and spatial decision support
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11. Spatial data representation and map making
6
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12. 3S Integration Technology
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13. Network Geographic Information System
4
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14. Examples of Geographic Information System Application
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15. Organization and Management of Geographic Information System Application Projects
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16. Geographic Information system Software Engineering Technology
7
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17. Geographic Information System Standards
3
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18. Geographic Information System and Society
3
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19. Earth Information Science and Digital Earth
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